DDoS is rarely being talked about publicly - for very good reasons. No one wants to encourage or challenge potential attackers. But this no-comment policy also leads to many game developers being unaware of the risks that come from those attacks. What actually *is* a DDoS attack? Why are attacks being performed in the first place, and what makes a game a likely target? And, finally, why do blanket solutions not work for protecting game servers, and what are the alternatives?
The talk will answer all of these questions based on the experiences Nitrado has gathered as the official hosting provider for ARK: Survival Evolved and the development of our in-house DDoS protection solution SteelShield™.
Tier 3 data centers across the globe in:
Frankfurt, London, New York, Miami, Los Angeles, Sydney and Singapore
- with offices in both Europe and North America.
Get in conversation with us and tell us about your games. Our team of highly trained engineers is available 24/7 for any questions you might have.