SteelShield™ is a DDoS mitigation solution specifically designed for game traffic. Fully protect your game against any attack of any size! SteelShield™ provides you with the stability and security you and your players need!
SteelShield™ is customized DDoS protection specifically tailored towards protecting your UDP and TCP game server traffic.
STS is integrated with the game’s network protocol and backend services, making it computationally unbreakable.
Conventional providers of DDoS protection services almost entirely focus on websites, and all those websites have their underlying protocols in common: HTTP(S) and TCP. Game traffic however, typically relying on UDP, works differently, since the different game protocols do not have common mechanisms that could be used to build a DDoS mitigation strategy on top of them. SteelShield is built to also protect your game traffic.
When your servers are being attacked, your business and your community is being attacked. Without proper DDoS protection, it can get difficult to keep your community satisfied if attacks become a habit. When you release a brand new patch, move into open beta or start special events in your game you want to make sure that you don't have to worry about being DDoS'd.
In contrast to other available solutions, SteelShield™ does not employ fuzzy heuristics and thresholds that would lead to unreliable mitigation and false positives. With SteelShield™, all malicious traffic is dropped, and all valid traffic is let through. All of these steps are performed within microseconds, making the impact on latency negligible.
DDoS is rarely being talked about publicly - for very good reasons. No one wants to encourage or challenge potential attackers. But this no-comment policy also leads to many game developers being unaware of the risks that come from those attacks. What actually *is* a DDoS attack? Why are attacks being performed in the first place, and what makes a game a likely target? And, finally, why do blanket solutions not work for protecting game servers, and what are the alternatives?
Experiences in online gaming can sometimes leave players frustrated. Some players will then take that frustration and try to disrupt the gaming experience of others, or intentionally harm the developer behind the game by attacking its infrastructure. Some players may even find ways to gain gameplay benefits from targeted DDoS attacks.
Blocked DDoS attack per volume and time
Source of attacks by packets per second
Source of attacks by packages per second
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